Folkstyle Scoring



  1. Pin ( Fall )
    • What it is: Holding your opponent’s shoulders flat on the mat for 1 second
    • Result: Instant win – match ends immediately
    • Team points: 6
  2. Technical Fall
    • What it is: Scoring 15 points more than your opponent at any time during the match
    • Results: Match ends immediately once the 15-point lead is reached
    • Team Points: 5
  3. Major Decision
    • What it is: Winning by 8 to 14 points at the end of the match
    • Results: You win at the end of the third period
    • Team points: 4
  4. Decision
    • What it is: Winning by 1 to 7 points at the end of the match
    • Results: You win at the end of the third period
    • Team points: 3

  1. Takedown – 3 points
    • What it is: bringing your opponent down to the mat from a standing position and gaining control
  2. Escape – 1 point
    • What it is: escaping from the bottom position and returning to a neutral ( standing ) position
  3. Reversal – 2 points
    • What it is: Going from the bottom position to the top position while maintaining control
  4. Near Fall ( Back points ) – 2, 3 or 4 points
    • What it is: Holding your opponent’s back at an angle less than 90 degrees to the mat ( but not pinned )
    • How it is scored: 2 pts for holding them for 2 seconds, 3 pts for holding them for 3 seconds, 4 pts for holding them 4+ seconds
  5. Penalty Points – 1 point
    • What it is: Given for illegal moves, stalling, unsportsmanlike conduct, or improper moves ( i.e. locked hands )
    • Examples:
      • Stalling ( no activity or avoiding action )
      • Illegal moves ( i.e. Full nelsons or slams )
      • Technical violations ( i.e. false starts or fleeing the mat )
      • Unsportsmanlike conduct